Meet Earth’s Defenders
Armed with powerful abilities and Atlantian technology, every Defender is prepared to decimate their opponents for what they believe in.





“Target taken care of. Just wish he put up more of a fight.”
- Location: Edinburgh, Scotland, 2030
- Affiliation: D.R.I. - Hyacinthians
- Role: Sniper
Beatrice came to fight for D.R.I. from a bounty hunter mission that dropped her off near a Hyacinthian base. Soldiers found her and took her away with Kitsch, D.R.I. recruitment officer.
Bea caught the attention of Kitsch, who asked for her help with a mission in Ireland, and because of Bea's combat prowess, she was immediately recruited to work with the Hyacinthians and later with D.R.I. headquarters.
Loyal, committed, formal and correct, a bit snooty (and rightly so). Today Bea is one of the best acquisitions D.R.I. could have been made.
Abilities
Kitsch’s Gift
Using an advanced eyepiece, Beatrice gains X-ray vision that allows her to see through walls. This lets her easily collect information on nearby enemies — valuable intel for her teammates on the front lines.
Stealth Scout
Beatrice flies a spy plane, providing her entire team with the ability to see through walls at a longer range. While remaining at a safe distance, Beatrice can provide enemy locations for smarter strategies.




“The only peace worth having is victory.”
- Location: Almagest 750 BCE
- Affiliation: Almagest - Abyssian Court
- Role: Atlantean Warrior/Invocator
Crato is known as the Child of War, rewarded with serving the gods for all eternity. But while defending Almagest, Crato failed to save Hephaestus from human assassins. He was demoted, prompting him to start creating, breeding, and training leviathans, including the Kraken. Some of these bioforged creatures, like Epanafero, are employed in the battle to save the oceans.
For those who don't know him, Crato seems cold, jaded, and quietly seeking atonement. But to Epanafero and the creatures of Almagest, he is tender and caring.
Abilities
Summon Epanafero
When Crato summons this faithful sea monster, he has full control of its positioning. Epanafero can help pull off area of control defense strategies or even allow Crato to pull off one-man pincer maneuvers.
Summon Depth Crawlers
Crato throws a water blob onto the map. Wherever it lands, mini-sea monsters will emerge from the splash of water. While running around frantically, the Depth Crawlers may roll into opponents or toss water grenades at them, causing damage.





“Did I mention I’m on a magazine cover?”
- Location: León, México, 2026
- Affiliation: D.R.I.
- Role: Soldier, tank
Doug came to D.R.I. out of curiosity. He entered the facilities to see their museum, and asked about the technology they were developing... The conversation led to talk about the Atlanteans, and that's when Doug thought he could help. He saw in DRI everything he wanted; adventure, action, and helping humanity. In his past as a fireman, he had had enough training, as well as being an active person who liked all the rough sports.
Energetic, lively, loyal, sometimes goofy, always friendly. Willing to take the lead and stop the bullets for his comrades, and not just because he can invoke dome-shields.
Abilities
Bubble Shield
Using an energy cube, Doug is able to generate an energy dome. While people can move in and out of the shield, it cannot be penetrated by weapons. This ability allows Doug to remain on the frontlines safely.
Reverse Polarity Field
Doug utilizes even more energy cubes to create walls, fortresses, and even steps. This lets him strategically build barriers that work for specific situations. When isn’t this guy amazing?





“Well, you’re entertaining. Come play!”
- Location: Hale Kapua, 900 BCE
- Affiliation: Abyssian Court
- Role: Atlantean Scout Soldier
Hanuii, an Eternal Child, is believed to have been formed from the spirit of a child drowned at sea. This has granted her extreme physical capabilities and a warrior spirit, this energy is reflected in her fighting style. She serves the court because they are the ones who face the pollution brought by humans, but her feeling towards humans is more curiosity than hatred.
Childlike, full of energy and curiosity above all. But distrustful over the years, his personality can be difficult to handle, conflicted.
Abilities
Double Jump
Hanuii is all about quick movement, giving her an upper-hand in most 1v1 situations. Her advanced double jump allows her to stay one step ahead of any enemy that tries to go toe-to-toe with her.
Redirection
During her Double Jump, Hanuii can unexpectedly change direction. This acrobatic feat ensures opponents are not quite sure where Hanuii will be shooting from next. Humans may be interesting, but that doesn’t mean they’re worthy opponents.







“Pulling apart Atlantian vehicles is fun. Let’s see how they work.”
- Location: Osaka, Japan
- Affiliation: D.R.I. - Lotus Throne
- Role: Engineer
Manatsu was building robots as far back as high school — maybe longer, but D.R.I. has wiped most of her history. After receiving a Masters in Robotics from MIT, Manatsu caught the D.R.I.’s attention for designing power armor. Her focus is now reimagining and reworking Atlantian tech. Since Lotus Throne decided to focus on her, D.R.I. has only improved her arsenal.
Often in their own world, thinking up innovative, colorful and explosive projects. Cheerful and energetic when she creates, reserved at times, with a great capacity to deploy weapons and technologies at the moment of combat.
Abilities
Summon Mech
Manatsu summons a robotic vehicle that players can get behind the wheel of and drive. The bot blasts water and has a grapple arm that can capture and damage opponents. Who says only Atlantian tech is impressive?
Guardian Shield
Manatsu’s robotic vehicle gains a protective shield that works similarly to a player’s individual shield. This allows the vehicle and its driver to maneuver around the map and cover more ground without interruption.






“Humans have strayed too far.”
- Location: The Aster Path, 580 BCE
- Affiliation: Abyssian Court
- Role: Atlantean Ice Soldier
Pagos’ home, The Aster Path, is also the birthplace of the first Atlantians. Upon discovering The Aster Path, the Abyssian Court pushed for even more Atlantean modifications. One of the location’s most loyal priests, Pagos volunteered for the experimentations. He was granted the ability to create ice from the environment around him, helping him protect the world he loves.
Calm, thoughtful, strong and decisive. Pagos is someone with very strong and deep beliefs and convictions. Violence is not his first choice, but he has found it to be the most effective.
Abilities
Ice Barrier
Pagos’ Ice Barrier allows him to absorb big single hits with an ice shield. This gives Pagos the upper-hand if he can come up with a strategic counter-attack quickly. Knowing Pagos, he always will.
Cold Snap
The next few shots Pagos’ lets off will freeze enemies. Their movement will be slowed, locking them in place. Pagos’ team can then take advantage of the opponents’ lack of mobility.






“Why fire only once when you know a hundred rounds will do?”
- Location: Gladstone, Michigan, 2028
- Affiliation: D.R.I. - Rosethorn
- Role: Explosives
Henry had a hard life, marked by the absence of his father during his childhood and the subsequent death of his mother when he was still a boy. He was always good at mechanics and technology, and liked to make traps and explosives with which he managed to escape from various reform schools. It was at Rosethorn military school that Henry found his calling, to defend the human race from the threat that had claimed his father's life years before.
In spite of everything, Henry is a confident, friendly, and hard-working person. He is clear about his values and works to make the world a better place.
Abilities
Assault Mines
When placed in water, Henry’s static mines will submerge and become invisible to opponents. This is just another way to play dirty with great results if his team has an explosive strategy in mind.
Seeker Drones
Maybe it’s not always a bad thing if opponents have more water paths. Henry puts a shark mine into the path and it moves along the water, chasing enemies within the water. That’ll teach ‘em.



“I shall strike the unseen.”
- Location: Taranisdun, 1500 BCE
- Affiliation: Abyssian Court
- Role: Atlantean Spy
After the fall of the Old Ones, Athiderna dedicated himself to traveling and seeing the whole world. With her ability to switch forms and sizes, and turn invisible, she didn’t have much trouble navigating the human world, and in time, she was also able to contemplate human weakness and corruption, and was able to see the destruction of the planet humans are causing.
For this reason she decided to turn to the Court to offer herself as a spy, so she could provide intelligence services to save the planet. Athidena has been revered for the invaluable information she’s collected from the surface world. Still, her reclusive nature has madeThe Abyssian Court weary of her true intentions and she is often seen as a wildcard who is far too dangerous to be trusted.
Abilities
Invisibility Aspect
Athidena becomes completely invisible, allowing her to freely sneak around the map without detection. This lets her find the perfect angle for taking down enemies without complications. Even if you don’t trust her, you gotta admit that’s really cool.
Decoy
Athidena sends out an exact clone of herself, distracting opponents. When the timing is right for her to attack, Athidena can switch places with the hologram, catching enemies off guard.








- Location: Santa Cruz, California, 2038
- Affiliation: D.R.I. - Amaranth
- Role: In times of peace, media manager, in times of war, scout.
Jayden was an unlikely candidate to become a D.R.I. operative; he wasn’t motivated in school and he didn’t much care for “the establishment.” He became famous in his area for posting videos of himself surfing with an aquatic jetpack. Jayden caught Amaranth's attention when he broke into one of their seaside facilities as part of a bet. He’d managed to propel himself over a seawall at night without triggering any alarms. He was found inside and later questioned, but to his surprise, his chat with the head of security turned into a job interview—and later, an offer.
Jayden is clearly interesting, charismatic, and funny, but he is also incredibly agile and quick, due both to his youth and lightness, and his ability to blind others.
Abilities
Aquajet
When equipped, Jayden can fly around on a jetpack. He is able to get more distance without the need for maneuvering in water paths. This may get some enemies’ attention, but maybe that’s part of the team’s strategy.
Flashbang
Got their attention? Good. Anyone looking Jayden’s way is blinded by his flashbang grenade. This allows his team to capitalize on their disorientation.






“Humans have a choice: follow and learn the truth or face devastation.”
- Location: Valos, Gibraltar Strait, 1492.
- Affiliation: Abyssian Court
- Role: Atlantean Assassin
Tatama is the youngest of the Atlantean fighters. She grew up watching the world of humans expand and colonize previously untouched parts of the planet. She was one of the youngest members, and also one of the first, to start fighting for the Abyssian Court when it was formed. Tatama helped stop the open war for a long time, breaking into key human facilities to retrieve stolen weaponry, technology and research parts. When DRI was formed, and hostilities came to a head, Tatama's frontline skills came to the fore. With her distinct abilities to move through space via her portals, she became the perfect assassin for the Court.
With little respect for the Old Ones, whom she never met, and with curiosity and hatred for humans, of whom she knew only the worst, Tatama is the perfect killing machine.
Abilities
Phase Gate
Using technology from the Valos facility, Tatama can place two portals she can quickly travel through. Tatama drops into a portal under her feet, reappearing behind an enemy defender of her choosing.
Blink of an Eye
Tatama blinks through her two teleporters, damaging enemies as she travels between them. She can teleport through each portal multiple times, disorienting defenders who can’t keep up with her rapid relocations.
- Location: Almagest, 700 BCE
- Affiliation: Almagest - Crato
- Role: Almagest defender.
Epanafero was born in Almagest, the womb that births holy amalgamations of the world shaped by the Protean Seed Cells and the incredible technologies which gave new life to the Atlanteans. He stands to this day to ensure that no outsider may breach Almagest’s walls. To this end, Crato has adopted and trained Epanaféro to fight on land and in the sea.